//----------------------------------------------------------------------------//
#include <a_samp>
//----------------------------------------------------------------------------//
#if defined FILTERSCRIPT
#define GRIS 0xAFAFAFAA
//----------------------------------------------------------------------------//
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" [TUTORIAL]Mensajes de estado (al entrar y salir)");
print("--------------------------------------\n");
return 1;
}
//----------------------------------------------------------------------------//
public OnFilterScriptExit()
{
return 1;
}
//----------------------------------------------------------------------------//
#else
//----------------------------------------------------------------------------//
main()
{
print("\n----------------------------------");
print(" [TUTORIAL]Mensajes de estado (al entrar y salir)");
print("----------------------------------\n");
}
//----------------------------------------------------------------------------//
#endif
//----------------------------------------------------------------------------//
public OnPlayerConnect(playerid) {
new string[256];
new JugadorN[MAX_PLAYER_NAME];
format(string, sizeof(string), "%s Se ha conectado al servidor",JugadorN);
SendClientMessageToAll(GRIS,string);
return 1; }
//----------------------------------------------------------------------------//
public OnPlayerDisconnect(playerid, reason){
new string[256];
new Jnombre[MAX_PLAYER_NAME];
GetPlayerName(playerid,Jnombre,256);
format(string, sizeof(string), "%s Se ha desconectado del servidor",Jnombre);
SendClientMessageToAll(GRIS,string);
return 1;}